Active Learning: Why It Is Essential
At some point in your life, you may have heard of the phrase “active learning.” It refers to the learning programs, or events wherein participation and interaction of the learners are vividly seen. Their involvement in the learning process is the definitive characteristic of the phrase mentioned above, which is opposite to passively absorbing the lessons.
Moreover, it is an approach to the undertaking to the instructions that entails actively engrossing learners with the subject materials through different factors, such as discussions, brainstorming, role plays, and more. This type of learning puts a higher level of responsibility on the student compared to the passive methods, which typically revolves on lecturing; however, the teacher’s guidance is still important in the active learning environment.
What could be the significance of this particular kind of learning? It supports in promoting greater order thinking abilities including knowledge application, analyzing, and synthesizing. Most of the activities entailing active learning encourage learners to engage in a more profound instead of surface learning. Thus, allowing them to utilize and transfer knowledge in a better manner. Through the reinforced information, ideas, and abilities, learners can get more chances to think, reason, and process the different course materials.
Putting the spotlight on learner engagement, this teaching strategy plays an important role in honing children and making them more confident and driven to think great concepts, voice out their ideas, and interact in the classroom. The learners are anticipated to learn by collaborating with others and discover different things with less lecture time instead of the typical learning that depends on lengthy lectures.
Most strategies of active learning encourage learners to create a process, ponder an argument, execute tests, inflict an idea to a real-life event, make brief written exercises, partake in solving problems, craft videos, and a whole lot more. The mentioned strategies are the basic ones, which needless to no interaction from a learner to another. But, there are also other activities that promote student collaboration, such as the following:
Small group discussion – This pertains to the activity where the class is broken into different groups to make them more engaged in learning. They can develop a variety of concepts, which they can turn into a discussion or task. For example, a group of learners is given a children’s book on animals from a to z. The students can either discuss each animal featured in the book and input their stock knowledge on those amazing creatures, or discuss the gist of the book in general.
Peer review – This refers to the activity where learners have a run-through and give some feedback on each other’s outputs. Hence, it is the analysis and evaluation done to a particular material produced by the student so they could better see room for improvements and drive themselves to make greater works. This activity promotes critical thinking and the molding of a growth mindset.
Brainstorming – It is the activity where various individuals discuss a particular subject or task to come up with definite, realistic, and relevant concepts and ideas or to solve problems. This is similar to small group discussions but it could cater to a larger crowd, such as an organization or club. For example, the journalism club is brainstorming about the topics they can write on the next school paper issue. It is often facilitated by a group leader with less supervision from the adviser.
Role-playing – It is a common activity found in classrooms, which helps the students to instantly apply content while putting in the role of a character. This can drive the learners to interact and strengthen the bond with one another as they attempt to finish the play assigned to them in their particular roles. Most role-plays are based on a popular book or story, such as Romeo and Juliet, while others are primarily the work of a student’s imagination.
Game-based learning – This refers to competitive or collaborative activities. The class is expected to learn new things through participating in different games. However, these games are pure for educational purposes. The teacher or sub-groups may choose to organize creative, traditional, or tech-related activities where everyone can have fun but still learn all at the same time.